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Configuration reference

bud.aliasโ€‹

Register short hand for resolving module paths

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bud.assetsโ€‹

Include static assets in your compilation even if they aren't referenced in compiled assets

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bud.defineโ€‹

Replace variables in your application code and templates at compile time

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bud.devtoolโ€‹

Configure sourcemaps

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bud.entryโ€‹

Specify a set of assets to include in the compilation

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bud.envโ€‹

bud includes support for utilizing dotenv values (in your config, templates and the browser)

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bud.externalsโ€‹

Specify a non-standard resolution strategy for modules with a matching name

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bud.getโ€‹

Multi-compiler management utility allowing reference of child compilers

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bud.hashโ€‹

Enable or disable filename hashing of built assets

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bud.hooksโ€‹

Modify internal values with callbacks

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bud.makeโ€‹

Create a new, configurable instance of Bud

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bud.minimizeโ€‹

Enable or disable minification of static assets

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bud.modeโ€‹

Specify if a build is being run in a production or development context

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bud.pathโ€‹

Get an absolute path to a directory or file.

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bud.provideโ€‹

Make a variable/module available throughout the entire application

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bud.proxyโ€‹

Proxy an existing development server

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bud.publicPathโ€‹

Get the application public path

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bud.runtimeโ€‹

Generate a runtime chunk intended to be inlined on the page

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bud.serveโ€‹

Configure the development server

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bud.setPathโ€‹

Set application filesystem paths

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bud.setPublicPathโ€‹

Set application filesystem paths

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bud.splitChunksโ€‹

Separate vendor code from application code

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bud.tapโ€‹

Access the bud object through a callback. Useful to maintain a function chain

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bud.templateโ€‹

Configure your application's html templates

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bud.useโ€‹

Register an extension or set of extensions

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bud.whenโ€‹

Conditionally execute a tap function

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